I came across a similar discussion elsewhere and found it quite entertaining. I’m interested in hearing your unconventional views regarding instructional design or the processes involved. Please share your thoughts!
One unconventional view on instructional design is using gamification not just as a learning tool but as the underlying structure of an entire curriculum. Think about it: transforming traditional lesson plans into game-like experiences where students earn points, unlock levels, and complete quests. Such an approach treats engagement and motivation as central elements, like in video games. It challenges the linear method of teaching by encouraging non-linear exploration and learning at one’s own pace. This method can foster a more immersive and rewarding educational experience.